frequently asked questions, about MAYA Architecture and how to
take advantage of available software extension for digital post
production environment, GVS delivers the hardware with multiple
deferent host system from G5, AMD and Intel to achieve extreme
Render Manager and Network Distributor Smedge:
Smedge is a very popular multi-function render manager and network
distributor. Handling renders for Maya®, mental ray®,
Turtle, and Renderman, in addition to several other 3D applications
and compositors, Smedge is easy-to-use and artist friendly, as
well as simple to administer and scalable.
With a large client base of small boutiques to full scale post
houses and large effects companies, Smedge offers artists a friendly
graphical interface for distributing all their rendering and compositing
Harware Accerater PURE:
EPURE, ART's new product line is a revolutionary PCI 3D ray
traced rendering board for graphics workstations. With a rendering
speed of 12X over software-basedray tracing, the simple, easy
to use RenderPipe interfaces, and its low cost, PURE is the most
efficient high quality 3D rendering solution available. PURE is
based around an array of eight of ART¿s unique AR350 ray
tracing graphics processors. The AR350 is the only 3D chip capable
of accelerating the complex, physically based ray traced rendering
algorithm. Each AR350 features a geometry co-processor for performing
ray/triangle intersection calculations and an end-user-programmable
shading co-processor for performing highly flexible shading and
lighting calculations. With eight AR350 chips, the PURE P1800
is capable of performing over 1.1 Billion ray/triangle intersection
tests each second.
Dosch HDRI for Maya ?
The product contains Maya 5 optimized versions of the following
Dosch HDRI products:
Chrome and Studio Effects
High Dynamic Range Images¿or HDRI for short¿are
the lighting technology for truly realistic 3D-Design. The extra
illumination info from a scene, which is wrapped into the HDRI-surround
image, gives radiosity a degree of realism so far reserved for
The product offers a high-quality and comprehensive library of
150 HDRI effects for direct use in high-end 3D design and animation
applications. This technology saves time on the elaborate manual
definition of multiple light sources and also from lengthy experimenting
with color choice and light volume. The HDRIs also contain the
information about whether there is a direct light source (e.g.
sun, spot light) with defined shadow, or a cloudy sky/neon lights
with diffuse light and "soft" shadows.
All HDRIs are license-free and can therefore be used without any
additional cost in all commercial productions.
Twenty-four high resolution HDRIs of a diverse selection of buildings,
structures, interiors are the lighting technology for truly realistic
positioning of 3D-objects with authentic reflections, shadows
Rush Network Render Queue ?
The Rush Render Queue is a priority based, distributed network
render queue that can manage and distribute processing of command
line based tools such as compositors and renderers on small and
large networks. Multiple platforms are supported including Windows®,
Linux®, Mac® OSX and IRIX®. Supports multiple rendering
and compositing packages including Maya®. Rush is currently
used in production on networks with over 500 hosts.
Rush will interest both intermediate and power users; the Graphic
User Interface allows simple management of distributed rendering,
while technically savvy power users can exploit the command line
interface by creating 'wrapper scripts' or custom guis to dovetail
rush into existing production pipelines. .
EnFuzion is an multi-platform, multi-application render farm
management solution ?
Designed to handle millions of jobs and hundreds of machines,
EnFuzion is ideally suited for large Maya(r) render farms. Combining
high performance with extraordinary ease of use, EnFuzion is the
perfect render farm solution for new and expert users.
Key benefits of EnFuzion for Maya render farms are:
Full Integration - Fully integrated with Maya, EnFuzion distributed
rendering functions can be accessed from the standard Maya user
Scalable - Low-overhead job scheduler guarantees high performance
for large render farms with hundreds of machines.
Multi-application - Simple interface supports multiple rendering
packages and applications.
Multi-platform - Support all major operating systems and hardware
platforms, including the 64-bit, multi-core and hyperthreading
Heterogeneous - EnFuzion supports render farms with mixed hardware/OS
Easy to Manage - Extensive job scheduling features and administrative
tools give administrators complete control and visibility to jobs
and machines on the render farm.
Web Interface - Intuitive web interface for control and monitoring
Distributed rendering management Muster?
Muster, a cross-platform distributed renderings management
system provides artists with the ability to manage very complex
rendering tasks in record breaking times, using all of the available
OS present in your render-farm, even the new engines for Mac OS
X, Linux, and IRIX.
All is controlled from NT4/2000 server and self-distributable
remote-consoles. Pause jobs, change their priority, their load
on the farm, manage the render farm, kill and pause each individual
CPU and job¿s packet, send Maya jobs, cloth caching and
image cut jobs. All of this is available using Virtual Vertex
Projective rendering system for mental ray MicroWave?
MicroWave is a projective rendering system for Maya®
and mental ray®. This product turns anything you can render,
into real-time 3D content regardless of the scene complexity,
or shading features applied. Zero render-times and maximum efficiency,
photo-realism, and extremely detailed textures are the major benefits
of this powerful system.
MicroWave, built into one of the industry's leading renderers
is a must for every highend pipeline, targeted at real-time content
creators especially. Reliability, speed, accuracy, above all the
enormous flexibility makes it a truly powerful production tool.
Already at the time of its official release, MicroWave became
a part of several cutting-edge productions, including:
Nikopol - movie trilogy (Duran Duboi), Unreal Tournament 2003
(Epic & Digital Extremes), Broken Sword 3: The Sleeping Dragon
(Revolution Software), Serious Sam 3 (CroTeam) and counting.
What Open GL cards does After Effects 6.5 support?
For a complete list of the Open GL cards supported please
Real-time visualization and rendering software for better and
faster design Opus?
Opticore Opus Realizer is a powerful visualization
software developed to meet the specific requirements of industrial
designers. The objective is to reduce the number of physical prototypes
and shorten time to market. Real-time visualization combined with
high visual quality makes it the ideal tool for industrial designers
and management. Imports Alias wire files.
Opticore Opus Studio is targeted towards designers and engineers
within the industrial product development process. It provides
all functionality for evaluation of virtual products in real-time,
using the latest visualization technology. Various formats of
CAD data are imported in a matter of minutes.
Enterprise-class Rendering Distributed management system Qube?
qube! Remote Control, developed by Pipelinefx, is an enterprise-class
renderfarm management system designed to handle both large and
small renderfarms. Our patent¿pending software incorporates
state¿of¿the¿art techniques for batch queuing,
process control, and renderfarm management to maximize production
throughput and tighten the iterative loop in today¿s demanding
motion picture, video, and game production schedules.
At the heart of the qube! Remote Control Renderfarm Management
System is a multi¿threaded supervisor with the ability
to manage hundreds of thousands of jobs simultaneously. Pipelinefx
engineered this powerful supervisor to scale to any environment,
ranging from the small shop to a vast corporate studio. The supervisor¿s
unique event¿driven architecture ensures lightning¿fast
responses to user commands and immediate job execution.
qube! includes full API support for such popular languages as
C++, Perl, Python, and MEL which gives you the ability to craft
custom submission and execution applications, link multiple tasks
into sophisticated job dependency relations, and break work down
not just into frames, but into any sequence of data. Submit any
command or executable, and qube! will run it. Setuid execution
under Linux and automatic drive mapping in Windows recreates the
user¿s environment on any execution host. Any job that
can be broken down into subtasks will run on all available CPUs.
The supervisor determines the most efficient distribution of frames,
thus minimizing idle workers.
Virtually any aspect of a job can be modified after submission.
Add more CPUs without needing to altering the job. Our built in
frame server eliminates the need to "chunk" or "partition"
jobs before submission.
Turtle for Maya is a radically fast renderer for complex scenes
with advanced lighting Turtle?
Turtle for Maya is a radically fast renderer for complex
scenes with advanced lighting. If you use raytracing and Global
Illumination on large models - you will want to use Turtle for
How fast is Turtle for Maya?
Turtle users in animation, automotive, industrial design, architectural
visualization and computer game industries that so far have been
using cutting-edge industrial rendering software have seen some
of their previous rendering times cut in half when using Turtle
for Maya. Turtle for Maya also allows users to preview renderings
with full raytracing and Global Illumination, and to render larger
models in Maya than what has previously been possible.
Turtle is completely integrated with Maya, and is accessed through
the Maya graphical user interface. Turtle can render both internally
in Maya and externally as a standalone application. For complete
updated feature list go to
Extreme depth-of-field simulation for mental ray X-Dof?
X-Dof is an expert depth-of-field solution, production proven,
and fully optimized for high-end CG creation. The simulation features
a complex bokeh rendition, running at an unmatched speed and providing
coherent output even under the most extreme conditions.
The system provides a fully photographic approach to the depth-of-field
range calculation. Driven by real lens parameters such as focal
distance, f-stop and lens-focal-length, it allows for an ultimate
photo-real rendering and perfect live camera matching.
Compliant with the mental ray® 3.x standard, the product can
be seamlessly integrated into the Maya® and/or the mental
ray® standalone environment, fully supporting the host workflow
and functionality, including interactive rendering.
Would GVS provide network and integration suport for the rendering
GVS stinght in network and storage destitution, can provide you
with Complite moultiple platform hardware and software suport
focus toured the most cost effective and stable rendering farm
design, with highest true put.
Who should I contact if I have questions?
In North America, contact customer services at 415-777-0320.